Shaping images and data. Developing hybrid creative solutions — from 3D to Generative AI — for video productions and immersive installations.
Selected Works
A curated collection of digital experiences, ranging from photorealistic 3D visualization to interactive generative art.

CHAOS - Hybrid Workflow & AI Compositing

Orbital Dynamics: Photorealistic ISS Animation

Experimental Pipeline: AI-to-3D Character Morph

"Brai Tosi": Animated Intro

Studio Automotive Study: Lighting & Materials

Interior Atmosphere Study: Volumetric Lighting

Photogrammetry Workflow: Digital Twin of a Luxury Bag

Deep Space Environment: ACES & Linear Workflow

VFX Breakdown: Day-to-Night Relighting & Integration

Hybrid Workflow: Sculpted Clay Camcorder

AI-Assisted Character Pipeline & Animation

Anamorphic 3D Experience: Amazon Logistics
Multidisciplinary 3D Artist & Creative Technologist
I am a visual artist and technical director dedicated to bridging the gap between raw imagination and digital realism. With deep expertise in Blender and DaVinci Resolve, I specialize in crafting immersive visual experiences that range from photorealistic product visualization to large-scale experiential advertising.
My approach is defined by a unique fusion of traditional artistry and emerging technology. I don't just use tools; I engineer workflows. Whether I am managing complex ACES color pipelines for cinematic environments, utilizing photogrammetry to create digital twins of luxury products, or developing anamorphic 3D content for curved LED walls, I treat every project as an opportunity to push the boundaries of the medium.
I thrive at the intersection of the physical and digital worlds. My recent work explores hybrid pipelines—integrating Generative AI for rapid prototyping, performing advanced VFX integration (tracking & relighting) on live-action footage, and simulating complex physics for broadcast animation.
From underground aesthetic compositing to high-end commercial DOOH (Digital Out-of-Home), my goal remains constant: to tell compelling visual stories through cutting-edge technique.

Core Competencies
3D Generalist & Simulation
- Advanced Modeling & Sculpting: Hard-surface, Organic, Procedural
- Animation & Rigging: IK, Character Animation, Driver-driven Logic
- Simulation: Rigid Body, Cloth Dynamics, Particle Systems
VFX & Post-Production
- Compositing: Node-based workflow in DaVinci Resolve (Fusion)
- Pipeline: ACES Color Space, Multilayer EXR Management
- Integration: Camera Tracking (GLOMAP), Projection Mapping, Relighting
Emerging Tech & R&D
- Hybrid Workflows: AI-to-3D Asset Generation, Stable Diffusion
- Reality Capture: Photogrammetry (Scan-to-Render), Retopology
- Experiential: Anamorphic 3D / Forced Perspective for LED Walls
Software Proficiency
- Primary: Blender, DaVinci Resolve
- Secondary: Adobe Photoshop, RealityCapture, ComfyUI