Uoammino

Experimental Pipeline: AI-to-3D Character Morph

This project explores a hybrid workflow integrating generative AI with traditional 3D rendering techniques. The process began with generating a 2D character concept using an AI text-to-image model. This base image was then converted into 3D geometry using a specialized image-to-3D AI tool. The resulting mesh was imported into Blender for final look development. Inside Blender, I built a custom lighting setup to define the character's form and applied extensive mesh morphing modifiers to create the surreal, stretched deformation visible in the final render.