AI Character

AI-Assisted Character Pipeline & Animation

This still frame is from an animated sequence developed using an experimental hybrid workflow. The character design process began with generating a stylized subject in a T-pose using ComfyUI, leveraging reference images for consistency. This 2D output was then converted into a 3D mesh using an image-to-3D model tool. The resulting asset was imported into Blender, where I created a robust Inverse Kinematics (IK) rig to enable complex and fluid animation, demonstrating a seamless bridge between AI generation and traditional 3D animation techniques.

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